Friday, July 27, 2007

Designing AI Algorithms For Turn-Based Strategy Games

 
 

Sent to you by Jay via Google Reader:

 
 

via Gamasutra Feature Articles on Jul 27, 2007

Successful turn-based strategy games depend strongly on robust artificial intelligence, and in this exclusive in-depth feature, veteran software developer Ed Welch illustrates, through a hypothetical 4X space strategy game, a practical application of turn-based AI.


 
 

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